A live, hybrid, full-time immersive that takes you from zero to a job-ready portfolio in 10 weeks — with an AI-native workflow and 12 months of career support.
UX/UI designers decide how people experience apps, websites, and software — researching real user needs and turning them into products that are intuitive to use. This program takes you through the full modern design process, with AI woven into every stage, and gives you the portfolio and the support to actually get hired.
UX/UI is one of the most in-demand skill sets in tech — and it pays. These are the roles graduates target, with U.S. market salary ranges.
The all-rounder — owns how a product works and how it looks, tied to business goals.
Research, user flows, and solving real user problems end to end.
The visual layer: typography, color, components, responsive design.
Your likely entry point into the field as you build real experience.
Senior, lead, and principal roles owning strategy and mentoring teams.
Salary ranges reflect U.S. market averages and vary by location, employer, and experience. They are not a guarantee of employment or earnings.
The full design process — research, strategy, design, and testing, end to end.
An all-Figma toolchain, with AI woven through every step.
The habits and soft skills that make you hireable and effective on a team.
~40 hours of optional prep-work so day one starts at full speed.
Eight weeks of live, project-based practice, each unit with an AI layer.
Two capstones and a final review — then 12 months of career support.
A project-based, UX-weighted curriculum built around escalating briefs, daily standups and critiques, and a job-ready portfolio. The visual craft lives in one focused UI module. AI is used as a tool — never a crutch. See the full breakdown in the syllabus.
UX/UI in depth, roles, the end-to-end process, design thinking, and how a studio works — standups, retros, critique.
Desk research (audits, heuristics, competitive, data) + field research (surveys, 1:1s, focus groups); synthesis.
Problem framing, personas, journey mapping, ideation, information architecture, user flows, MVP prioritization.
Sketching, turning flows into layouts, navigation, forms, dashboards, wireframes and macro interaction flows in Figma.
Design systems and tokens, type, grid, color, components, hi-fi mockups, accessibility, and micro-interactions in Framer.
Test plans and guides, paper → hi-fi prototype testing, usability methods, analytics and A/B.
Feedback loops, prioritizing feedback against KPIs (value vs effort), raising fidelity, finalizing.
HTML/CSS basics, working with developers, the hand-off kit, QA/UAT, plus a short Figma Make intro.
Present and defend decisions, storytelling, design critique, the business of UX — decks built in Figma Slides.
Limited seats, and the pay-in-full discount is ending soon. Apply now, or grab the full syllabus.